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ÇöÀçÀ§Ä¡ : HOME > ¸®Æ÷Æ® > µðÁöÅбâ±â/¹Ìµð¾î/¹æ¼Û > Â÷¼¼´ëÁ¤º¸±â±â
Augmented Reality for Mobile Devices 
¹ßÇà»ç Tractica LLC

¹ßÇàÀÏ 2015-03
ºÐ·® 73 pages
¼­ºñ½ºÇüÅ Report
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º» ¸®Æ÷Æ®´Â ¸ð¹ÙÀÏ µð¹ÙÀ̽º¸¦ À§ÇÑ Áõ°­Çö½Ç ¾îÇø®ÄÉÀÌ¼Ç ½ÃÀåÀ» ÃÑ 7°³ ŸÀÔº°(°ÔÀÓ°ú ¿£ÅÍÅ×ÀθÕÆ®, ¸¶ÄÉÆðú ±¤°í, Á¤º¸Àü´Þ, ±³À°°ú ÅäÀÌ, ¼ÒºñÀç À¯Åë°ú ÀÌÄ¿¸Ó½º, »ê¾÷ ¹× ±âŸ) ±×¸®°í ÁÖ¿ä Áö¿ªº°(ºÏ¹Ì, À¯·´, ¾ÆÅÂ, ³²¹Ì, Áßµ¿°ú ¾ÆÇÁ¸®Ä«) ºÐ¼®ÇÏ¿´À¸¸ç 2019³â±îÁöÀÇ ¿¹»óÀ» Æ÷ÇÔÇÏ°í ÀÖ½À´Ï´Ù.

The mobile augmented reality (AR) market is finally on the verge of fulfilling its potential and going mainstream, following years of hype. The proliferation of smartphones and tablets with ever-improving processing capabilities, sensors, and soon, 3D cameras, has provided the perfect medium for people to experience AR. Additionally, the creation of AR content has been made much easier with a variety of tools consisting of simple drag-and-drop interfaces which allow non-developers to design their own applications.

Furthermore, mobile AR is beginning to shake off the reputation of being gimmicky – a perception that has dogged the industry for the last few years. Indeed, there is a growing awareness of AR and an understanding about how the technology can be beneficial in a variety of sectors. One of the most notable trends is product visualization, where users are able to view how items will look in their homes without having to visit a physical location or commit to a purchase when not quite certain.

This Tractica report provides global market forecasts for installed base, active users, downloads, and revenue for mobile augmented reality applications. This data is segmented by five major world regions (North America, Europe, Asia Pacific, Latin America, Middle East and Africa) and seven application types (Gaming and Entertainment, Marketing and Advertising, Information, Education and Toys, Retail and Ecommerce, Industrial and Others). Additionally, Tractica forecasts revenues from the licensing of software development kits and cloud-based solutions, paid applications, application advertising, and in-app upgrades, with all forecasts extending through 2019.

Key Questions Addressed:

How many downloaded mobile applications contain augmented reality and how will this number grow?
How many of these applications are actively used?
How does the market break down by application type and major geographic region?
How will this market grow in the coming years and what factors will drive this growth?
Which factors could hold back growth during the forecast period?
What are the main technology trends and issues in the mobile AR market?
Who are the leading providers of mobile augmented reality technology and how do their go-to-market strategies differ?

Who Needs This Report?

Mobile device manufacturers
Semiconductor and component companies
Application developers
Content creation providers
Augmented reality software providers
Mobile network operators
Investor community


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